Der Klassiker: Tetris for Terminals
Dieser Beitrag ist umgezogen in das Forth-ev wiki. Examples in Forth:Tetris for Terminal
tt.pfe Tetris for terminals, redone in ANSI-Forth. Written 05Apr94 by Dirk Uwe Zoller, e-mail [email protected]. Look&feel stolen from Mike Taylor's "TETRIS FOR TERMINALS" Please copy and share this program, modify it for your system and improve it as you like. But don't remove this notice. Thank you.
only forth also definitions s" forget-tt" drop 1- find nip [if] forget-tt [then] marker forget-tt vocabulary tetris tetris also definitions decimal Variables, constants bl bl 2constant empty an empty position variable wiping if true: wipe brick, else draw brick 2 constant col0 position of the pit 0 constant row0 10 constant wide size of pit in brick positions 20 constant deep char J value left-key customize if you don't like them char K value rot-key char L value right-key bl value drop-key char P value pause-key 12 value refresh-key char Q value quit-key variable score variable pieces variable levels variable delay variable brow where the brick is variable bcol stupid random number generator variable seed : randomize time&date + + + + + seed ! ; : random max --- n ; return random number r c! r> 1+ c! ; : d d= not ; Drawing primitives: : 2emit emit emit ; : position row col --- ; cursor to the position in the pit 2* col0 + swap row0 + at-xy ; : stone c1 c2 --- ; draw or undraw these two characters wiping @ if 2drop 2 spaces else 2emit then ; Define the pit where bricks fall into: : def-pit create wide deep * 2* allot does> rot wide * rot + 2* + ; def-pit pit : empty-pit deep 0 do wide 0 do empty j i pit 2c! loop loop ; Displaying: : draw-bottom --- ; redraw the bottom of the pit deep -1 position [char] + dup stone wide 0 do [char] = dup stone loop [char] + dup stone ; : draw-frame --- ; draw the border of the pit deep 0 do i -1 position [char] | dup stone i wide position [char] | dup stone loop draw-bottom ; : bottom-msg addr cnt --- ; output a message in the bottom of the pit deep over 2/ wide swap - 2/ position type ; : draw-line line --- dup 0 position wide 0 do dup i pit 2c@ 2emit loop drop ; : draw-pit --- ; draw the contents of the pit deep 0 do i draw-line loop ; : show-key char --- ; visualization of that character dup bl " 30 16 at-xy ." Score:" 30 17 at-xy ." Pieces:" 30 18 at-xy ." Levels:" 0 22 at-xy ." ==== This program was written 1994 in pure dpANS Forth by Dirk Uwe Zoller ====" 0 23 at-xy ." =================== Copy it, port it, play it, enjoy it! =====================" ; : update-score --- ; display current score 38 16 at-xy score @ 3 .r 38 17 at-xy pieces @ 3 .r 38 18 at-xy levels @ 3 .r ; : refresh --- ; redraw everything on screen page draw-frame draw-pit show-help update-score ; Define shapes of bricks: : def-brick create 4 0 do ' execute 0 do dup i chars + c@ c, loop drop refill drop loop does> rot 4 * rot + 2* + ; def-brick brick1 s" " s" ###### " s" ## " s" " def-brick brick2 s" " s" " s" " s" " def-brick brick3 s" " s" {}{}{}" s" {} " s" " def-brick brick4 s" " s" ()()() " s" () " s" " def-brick brick5 s" " s" [][] " s" [][] " s" " def-brick brick6 s" " s" @@@@ " s" @@@@ " s" " def-brick brick7 s" " s" %%%% " s" %%%% " s" " this brick is actually in use: def-brick brick s" " s" " s" " s" " def-brick scratch s" " s" " s" " s" " create bricks ' brick1 , ' brick2 , ' brick3 , ' brick4 , ' brick5 , ' brick6 , ' brick7 , create brick-val 1 c, 2 c, 3 c, 3 c, 4 c, 5 c, 5 c, : is-brick brick --- ; activate a shape of brick >body ['] brick >body 32 cmove ; : new-brick --- ; select a new brick by random, count it 1 pieces +! 7 random bricks over cells + @ is-brick brick-val swap chars + c@ score +! ; : rotleft 4 0 do 4 0 do j i brick 2c@ 3 i - j scratch 2c! loop loop ['] scratch is-brick ; : rotright 4 0 do 4 0 do j i brick 2c@ i 3 j - scratch 2c! loop loop ['] scratch is-brick ; : draw-brick row col --- 4 0 do 4 0 do j i brick 2c@ empty d if over j + over i + position j i brick 2c@ stone then loop loop 2drop ; : show-brick wiping off draw-brick ; : hide-brick wiping on draw-brick ; : put-brick row col --- ; put the brick into the pit 4 0 do 4 0 do j i brick 2c@ empty d if over j + over i + pit j i brick 2c@ rot 2c! then loop loop 2drop ; : remove-brick row col --- ; remove the brick from that position 4 0 do 4 0 do j i brick 2c@ empty d if over j + over i + pit empty rot 2c! then loop loop 2drop ; : test-brick row col --- flag ; could the brick be there? 4 0 do 4 0 do j i brick 2c@ empty d if over j + over i + over dup 0= or over dup 0= or 2swap pit 2c@ empty d or or if unloop unloop 2drop false exit then then loop loop 2drop true ; : move-brick rows cols --- flag ; try to move the brick brow @ bcol @ remove-brick swap brow @ + swap bcol @ + 2dup test-brick if brow @ bcol @ hide-brick 2dup bcol ! brow ! 2dup show-brick put-brick true else 2drop brow @ bcol @ put-brick false then ; : rotate-brick flag --- flag ; left/right, success brow @ bcol @ remove-brick dup if rotright else rotleft then brow @ bcol @ test-brick over if rotleft else rotright then if brow @ bcol @ hide-brick if rotright else rotleft then brow @ bcol @ put-brick brow @ bcol @ show-brick true else drop false then ; : insert-brick row col --- flag ; introduce a new brick 2dup test-brick if 2dup bcol ! brow ! 2dup put-brick draw-brick true else false then ; : drop-brick --- ; move brick down fast begin 1 0 move-brick 0= until ; : move-line from to --- over 0 pit over 0 pit wide 2* cmove draw-line dup 0 pit wide 2* blank draw-line ; : line-full line-no --- flag true wide 0 do over i pit 2c@ empty d= if drop false leave then loop nip ; : remove-lines --- deep deep begin swap begin 1- dup 0 if 2dup move-line then again ; : to-upper char --- char ; convert to upper case dup [char] a >= over [char] z